Elements Explained
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Elements Explained
Heart*
Nothingness
Fire
Water
Earth
Wind
Electricity
Nature
Cure
Ink
Space
Illusion
Time
You are required to have three elements. Everybody has the heart element (except nobodies, who have Nothingness).
These elements determine your ability path in a way. You may notice that we're missing some basic elements, such as Ice of Metal.
I must clarify now that these elements aren't gone, they've merely been condensed. Ice is now under the same set as water, and metal is with earth. Sound has been removed completely, as its been divided among the two elements Wind and Space.
Instead of Plant/Rose, we have Nature. They are exactly the same thing, but we had discovered early on that the name 'Plant/Rose' for the element was misleading. Nature has a vast range beyond plants, including things such as animals and biology within itself. Changing it to Nature expresses its true broadness.
Heart and Nothingness are elements that are drawn from within the player character. Heart is either light or Darkness, depending on alignment/character's current story progression. It should be noted that without a really good reason, player characters that are good will not wield Darkness, evil characters will not wield light, while neutral characters have a little more leeway one way or another.
Nothingness
Fire
Water
Earth
Wind
Electricity
Nature
Cure
Ink
Space
Illusion
Time
You are required to have three elements. Everybody has the heart element (except nobodies, who have Nothingness).
These elements determine your ability path in a way. You may notice that we're missing some basic elements, such as Ice of Metal.
I must clarify now that these elements aren't gone, they've merely been condensed. Ice is now under the same set as water, and metal is with earth. Sound has been removed completely, as its been divided among the two elements Wind and Space.
Instead of Plant/Rose, we have Nature. They are exactly the same thing, but we had discovered early on that the name 'Plant/Rose' for the element was misleading. Nature has a vast range beyond plants, including things such as animals and biology within itself. Changing it to Nature expresses its true broadness.
Heart and Nothingness are elements that are drawn from within the player character. Heart is either light or Darkness, depending on alignment/character's current story progression. It should be noted that without a really good reason, player characters that are good will not wield Darkness, evil characters will not wield light, while neutral characters have a little more leeway one way or another.
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